Data Platform
Platform UX and a first design system for offshore wind and oil-and-gas operations. Part of my time at 4Subsea.
- Problem The platform had grown product by product, with inconsistent patterns, terms, and navigation.
- Role Sole UX practitioner, from single components to the structure of the whole platform.
- Approach Adopted and refined the company's first design system and led a platform-level usability redesign.
- Outcome More consistency across products, and user research shared across product teams.
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Context
4Subsea develops monitoring and integrity-management software for the offshore energy industry — tools used by engineers responsible for assets in demanding, high-stakes environments. I have been the sole UX practitioner on the team, which means my responsibilities cover the full scope of UX: from individual component design to the overall structure and consistency of the platform.
Challenge
The platform had grown product by product, without a unified design foundation to keep it consistent. The result was variation in interaction patterns, terminology, and navigation that created unnecessary friction for users. At the same time, the company was expanding its user base, which made addressing those inconsistencies more urgent.
Constraints
Working as a solo practitioner in an engineering-led organization means managing competing priorities. The users are experienced engineers with well-developed opinions about their tools and limited availability for formal research sessions — which meant embedding research into existing workflows rather than staging it separately.
In addition, developer resources are extremely limited, and any time they devote to design implementation means less time they can spend on core functionality. Hence, design must progress in small, spaced increments and through compromise.
What I Did
Over the course of a couple of years, I adopted and refined the company's first design system — shared components, patterns, and documentation — bringing more consistency and an updated look across products. I then led an initial platform-level usability redesign focused on fixing some of the biggest design issues with the platform; that is being followed up with a more complete overhaul, that will be squeezed into and spread across several sprints.
What I Learned
Compared to my other projects, the main learnings in this one were more on the team and organizational side than on the design one. When development resources are a severely limiting factor, UX becomes just as much a matter of communication and negotiation with your team, your stakeholders, and your leadership as it is of research and design.